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Lumière was made as part of Ludum Dare 39 which had the theme "Running out of power". Since this was my first jam, I wanted to keep things simple. It's also my first attempt at making a game by myself (if you couldn't tell from my **amazing** pixel art)

How to Play

Your health is represented by your backpack & your flashlight strength. Enemies health is also represented by their backpack. 
There is no end currently. The level is infinite but as you start the level again, less and less enemies start to spawn, eventually leading to you running out of power

About the Source Code

The whole source code was written and made in Unity using C#. The only 3rd party library I used is Unity's Post Processing Stack which is available on GitHub. I also used SFXR to generate the sound effects


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